20.08.2026 aktualisiert

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100 % verfügbar

Senior Software Engineer | Distributed Systems, Unreal/XR & C#/.NET | Applied AI

Düren, Deutschland
Weltweit
Bachelor of Science in Computer Science
Düren, Deutschland
Weltweit
Bachelor of Science in Computer Science

Profilanlagen

Ahmed_Hassn_FreelancerMap_Resume.pdf

Über mich

Senior Software Engineer with 7+ years across distributed systems (C#/.NET, AWS), real-time 3D/XR (Unreal Engine, C++), and applied AI (ONNX, PyTorch, computer vision). Comfortable across multiple languages and platforms — adaptable by design.

Skills

Amazon Web ServicesAndroidAugmented RealityC#C++Mobile Application DevelopmentDistributed ComputingEmbedded BetriebssystemeSpiel-EnginePythonMachine LearningSensorsystemenRoboticsSimulations-SoftwareDigital Twin.NET CoreRendering EngineUnreal Engine
Senior Software Engineer with over 7 years of experience across distributed backend systems, cloud infrastructure, and real-time simulation — comfortable working across languages and platforms as the project demands.
Backend & Distributed Systems: C#, .NET Core, ASP.NET, RESTful APIs, AWS cloud backend services, multi-threaded/asynchronous architectures, SQL/SQLite.
Real-Time Simulation & Digital Twins: High-fidelity simulation environments in UE5, vehicle/motion dynamics, custom physics, rendering pipeline optimization.
Interactive VR/AR/MR: Multi-user immersive applications, spatial interaction, OpenXR, custom tracking/motion rig hardware integration.
Robotics & Hardware Integration: Hardware-in-the-loop (HIL) interfacing, sensor/serial communication (Arduino/embedded systems), ROS / ROS 2 integration.
Applied AI & Computer Vision: Local ONNX model inference in C#, PyTorch, fine-tuned Text-to-Speech pipelines, OpenCV/MediaPipe.
Software Architecture: Modern C++ (C++14/17/20), Python, modular Blueprint architecture, multiplayer/networking replication, and performance profiling.

Erfahrung

Berufserfahrung5 - 10 Jahre
Freelancer seit2023

Sprachen

DeutschGrundkenntnisseEnglischverhandlungssicher

Projekthistorie

Software Engineer / Simulation Specialist

Simservices GmbH
Architecting and engineering enterprise VR flight and rescue operation simulators for helicopters and aircraft using Unreal Engine and C++. Developing aerodynamic flight dynamics, physics modeling, and responsive control mechanisms. Implementing multi-user networked environments for synchronized collaborative VR crew training and mission simulation. Interfacing real-time Unreal Engine simulation software with physical cockpit controls and hardware sensors. Performing deep-level performance profiling and draw-call optimization. Representing Simservices at international aerospace and aviation expos including EURO ROTORS 2025.

Unreal Engine Developer (Contract / Part-time)

Creative Motion
Engineered interactive high-fidelity 3D architectural visualization software deployed globally via Unreal Pixel Streaming across Web, Desktop, and Mobile endpoints. Reduced virtual production turnaround time by 25% by integrating and calibrating Aximmetry and VIVE Mars camera tracking systems. Programmed custom Unreal Engine C++ plugins to automate lighting setups, asset pipelines, and cinematic scene composition. Produced photorealistic CGI commercials, real-time architectural walk-throughs, and cinematic trailers for high-profile clients.

Senior Unreal Engine Developer

Techno Vision
Led development of interactive VR simulations and digital twins for rescue training and enterprise architectural marketing. Implemented Pixel Streaming server infrastructure for remote navigation of high-fidelity 3D environments. Optimized open-world level streaming, LOD hierarchies, and shader complexity for seamless execution on target enterprise hardware.

Unreal Engine Developer

VUBE
Developed VR aircraft and rescue simulation modules with strict latency thresholds to prevent simulator sickness. Collaborated with distributed teams across Germany on asset optimization, shader baking, and interactive mechanics.

Unreal Engine & Unity Developing Team Leader

Ticnors
Supervised a multidisciplinary team developing multiplayer VR games, interactive virtual expos, and enterprise event spaces. Built server-client and dedicated multiplayer architectures using AWS cloud backend services for matchmaking and state sync. Designed 3D characters and environmental assets using Blender and integrated custom C# scripts in Unity and C++/Blueprints in Unreal.

Unreal Engine Developer (Internship)

Smart Tech Solution
Constructed interactive VR gameplay mechanics and immersive 3D environments using Unreal Engine Blueprint visual scripting.

Zertifikate

Machine Learning with Python

IBM

2025

Game Development and Prototyping

Epic Games

2025

Blueprint Scripting

Epic Games

2025

Data Analysis with Python Artificial intelligence

IBM

2025

Building Generative AI-Powered Applications

IBM

2025

Python for Data Science, AI & Development

IBM

2025

Generative AI: Prompt Engineering

IBM

2025


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