20.08.2026 aktualisiert


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Senior Software Engineer | Distributed Systems, Unreal/XR & C#/.NET | Applied AI
Düren, Deutschland
Weltweit
Bachelor of Science in Computer ScienceÜber mich
Senior Software Engineer with 7+ years across distributed systems (C#/.NET, AWS), real-time 3D/XR (Unreal Engine, C++), and applied AI (ONNX, PyTorch, computer vision). Comfortable across multiple languages and platforms — adaptable by design.
Skills
Amazon Web ServicesAndroidAugmented RealityC#C++Mobile Application DevelopmentDistributed ComputingEmbedded BetriebssystemeSpiel-EnginePythonMachine LearningSensorsystemenRoboticsSimulations-SoftwareDigital Twin
Senior Software Engineer with over 7 years of experience across distributed backend systems, cloud infrastructure, and real-time simulation — comfortable working across languages and platforms as the project demands.
Backend & Distributed Systems: C#, .NET Core, ASP.NET, RESTful APIs, AWS cloud backend services, multi-threaded/asynchronous architectures, SQL/SQLite.
Real-Time Simulation & Digital Twins: High-fidelity simulation environments in UE5, vehicle/motion dynamics, custom physics, rendering pipeline optimization.
Interactive VR/AR/MR: Multi-user immersive applications, spatial interaction, OpenXR, custom tracking/motion rig hardware integration.
Robotics & Hardware Integration: Hardware-in-the-loop (HIL) interfacing, sensor/serial communication (Arduino/embedded systems), ROS / ROS 2 integration.
Applied AI & Computer Vision: Local ONNX model inference in C#, PyTorch, fine-tuned Text-to-Speech pipelines, OpenCV/MediaPipe.
Software Architecture: Modern C++ (C++14/17/20), Python, modular Blueprint architecture, multiplayer/networking replication, and performance profiling.
Erfahrung
Berufserfahrung5 - 10 Jahre
Freelancer seit2023
Sprachen
DeutschGrundkenntnisseEnglischverhandlungssicher
Projekthistorie
Architecting and engineering enterprise VR flight and rescue operation simulators for helicopters and aircraft using Unreal Engine and C++. Developing aerodynamic flight dynamics, physics modeling, and responsive control mechanisms. Implementing multi-user networked environments for synchronized collaborative VR crew training and mission simulation. Interfacing real-time Unreal Engine simulation software with physical cockpit controls and hardware sensors. Performing deep-level performance profiling and draw-call optimization. Representing Simservices at international aerospace and aviation expos including EURO ROTORS 2025.
Engineered interactive high-fidelity 3D architectural visualization software deployed globally via Unreal Pixel Streaming across Web, Desktop, and Mobile endpoints. Reduced virtual production turnaround time by 25% by integrating and calibrating Aximmetry and VIVE Mars camera tracking systems. Programmed custom Unreal Engine C++ plugins to automate lighting setups, asset pipelines, and cinematic scene composition. Produced photorealistic CGI commercials, real-time architectural walk-throughs, and cinematic trailers for high-profile clients.
Led development of interactive VR simulations and digital twins for rescue training and enterprise architectural marketing. Implemented Pixel Streaming server infrastructure for remote navigation of high-fidelity 3D environments. Optimized open-world level streaming, LOD hierarchies, and shader complexity for seamless execution on target enterprise hardware.