15.09.2026 aktualisiert

MC
100 % verfügbar

Senior Software Developer

Berlin, Deutschland
Nur Remote
Berlin, Deutschland
Nur Remote

Profilanlagen

CV 2026.pdf
CV iOS.pdf

Skills

Apple IOSXcodeC++CmakeSpeicherverwaltungGitHubObjective-CUikitMultithreadingSwiftuiSwift (Programmiersprache)GitLabGitAsynchronous ProgrammingObjective C++
C++, Swift & Audio Frameworks
Expertise in C++, Swift, Objective-C, and Python for building production-grade audio and music applications. Extensive use of JUCE, CoreAudio, and AudioKit for real-time audio processing on iOS and desktop platforms.

Real-Time Audio Systems & Low-Latency Pipelines
Deep knowledge of real-time audio systems, low-latency pipelines, multithreading, and multicore optimization. Design and implementation of high-performance audio engines used in professional live-performance and studio environments.

AU/VST Plugin Hosting & MIDI
Proven track record in AU/VST/AUv3 plugin hosting, MIDI sequencing, synchronization, editing, and rendering. Development of complete plugin hosting platforms and MIDI control systems for professional musicians worldwide.

Audio/MIDI Sequencing & Editing
Implementation of grid-based clip launching, MIDI/audio clip editing, automation, and audio tools such as trim, slice, and time-stretch in production applications.

Software Architecture & Performance Profiling
Design of scalable software architectures with a focus on memory management, performance profiling, and debugging for demanding real-time environments.

iOS Development & App Store Delivery
Full-cycle iOS application development using Swift and SwiftUI, including App Store submission, maintenance, and accessibility implementation such as VoiceOver support.

Version Control & CI/CD
Proficient use of Git, Subversion, and Mercurial for source control, combined with CMake, unit testing, and CI/CD pipelines for reliable software delivery.

Non-Destructive Audio Processing
Development of mastering-oriented audio editors with sample-level precision, non-destructive processing pipelines, and full undo/redo support using C++ and JUCE.

Erfahrung

Berufserfahrungmehr als 10 Jahre
Freelancer seit2017

Sprachen

DeutschgutEnglischverhandlungssicherItalienischMuttersprache

Projekthistorie

Freelance Audio Software Engineer

Freelance
Independent freelance work delivering audio software projects for various clients, including iOS music production apps, live-performance platforms, plugin suites, and audio editors.

Audio Software Engineer

SAND (iOS Music Production App)
Designed and developed an iOS music production app combining MIDI sequencing, audio editing, and AUv3 plugin hosting. Implemented grid-based clip launching, automation, and audio tools. UI built with Swift/SwiftUI and a real-time engine using C++, CoreAudio, and AudioKit. Shipped on the App Store with a 4.7-star rating.

Lead Developer - Camelot Pro

StudioLogic / AudioModeling
Led development of Camelot Pro, a professional live-performance platform for plugin hosting (VST/AU), backing tracks, score visualization, and MIDI control. Architected core systems including a multithreaded audio engine, MIDI clock synchronization, PDF score rendering, and app data model using JUCE ValueTree. Optimized multicore audio performance for demanding live setups.

Audio Software Engineer - SWAM

AudioModeling
Architected the memory model for version 3 of SWAM, AudioModeling's professional plugin suite. The memory architecture was adopted across the product line, enabling improved performance and memory efficiency. Resolved critical memory management issues and optimized multicore architecture for real-time performance.

Audio Software Engineer - TH-U for iOS

Overloud
Architected the native iOS interface for TH-U, a professional guitar amp and effects simulator. Translated Overloud's complex JUCE-based desktop UI into a touch-friendly design for iPhone and iPad. Maintained real-time audio performance and integrated Overloud's proprietary audio engine.

Audio Software Engineer - Audio Editor for Mastering Environment

Freelance
Built a professional mastering-oriented audio editor with sample-level precision and non-destructive processing. Developed a high-performance processing pipeline with full undo/redo support. Extended JUCE thumbnail/zoom infrastructure for accurate sample-level inspection. Tech: C++, JUCE on macOS and Windows.

Lead iOS Developer

EyeEm
Led iOS development for iPhone and iPad apps; managed and mentored a small engineering team. Drove architecture and feature delivery while maintaining high quality and app performance. Led development of The Roll (2016), applying deep-learning-based photo scoring and keywording. Integrated SiriKit at Apple Labs (Cupertino) before WWDC 2016; the app was featured in Apple's keynote.

Kontaktanfrage

Einloggen & anfragen.

Das Kontaktformular ist nur für eingeloggte Nutzer verfügbar.

RegistrierenAnmelden