20.08.2026 aktualisiert

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100 % verfügbar

Senior 3D Artist | Web 3D, XR & Real-Time Environments

Maintal, Deutschland
Nur Remote
Erasmus Scholarship in Product Design, Politecnico di Milano, 2008
Maintal, Deutschland
Nur Remote
Erasmus Scholarship in Product Design, Politecnico di Milano, 2008

Profilanlagen

Silviu_Paul_Iacob_ATS_Resume_2026.docx

Skills

Real-Time Environment Production
Full-pipeline expertise in creating optimized real-time environments and production-ready assets for Web 3D, XR, games and enterprise visualization, including 3D modeling, UVs, baking, PBR texturing, lighting, scene assembly and performance optimization.

CAD-to-Realtime Optimization
Conversion of CAD and high-poly source material into optimized, production-ready assets for browser, Unity and Unreal Engine delivery, balancing visual quality with strict technical constraints.

3D Modeling and Retopology
Creation of game-ready and browser-ready 3D assets including characters, vehicles, environments and architectural models, with expertise in retopology, low-poly optimization and modular geometry workflows.

PBR Texturing
Production of physically based rendering textures using Substance 3D Painter and Marmoset, ensuring high visual fidelity across real-time platforms.

Lighting and Scene Assembly
Setup and optimization of lighting and scene composition for browser-based and immersive experiences, including baked lighting techniques for performance-critical environments.

Web 3D and XR Production
Delivery of interactive 3D projects for Web 3D and XR platforms, including work on ZREALITY's proprietary GRIDS platform and Babylon.js-based environments.

Software Proficiency
Extensive experience with Blender, 3ds Max, Substance 3D Painter, Photoshop, ZBrush, Unity, Unreal Engine, Babylon.js, Marmoset and Jira.

Marketing and Promotional Art
Creation of 2D and 3D marketing assets, key art, store screenshots, banners, social media graphics and promotional visuals for mobile game titles and brand-experience projects.

AR/VR Production
Development of optimized 3D content for augmented and virtual reality applications, including AR-based educational and engineering content and immersive enterprise experiences.

Architectural Visualization
Production of architectural 3D models and renderings for international clients, including recreation of real-world environments such as the Pariser Platz exterior in Berlin.

Sprachen

DeutschGrundkenntnisseEnglischverhandlungssicherRumänischMuttersprache

Projekthistorie

Founder & Senior 3D Artist

3DFY
Full-pipeline production for realtime environments, Web 3D, product visualization and interactive 3D projects. Conversion of CAD and high-poly source material into optimized, production-ready assets for browser, Unity and Unreal Engine delivery. Delivery of modeling, UVs, baking, PBR texturing, lighting, scene assembly and performance optimization for enterprise, industrial, e-learning and brand-experience work.

Senior 3D Artist (Contract)

ZREALITY GmbH
Continued collaboration with ZREALITY remotely as an independent contractor through 3DFY, delivering optimized real-time environments and production assets for enterprise Web 3D and XR projects on ZREALITY's proprietary GRIDS platform.

Senior 3D Artist

ZREALITY GmbH
Produced optimized 3D environments and interactive real-time scenes for enterprise, industrial, e-learning and brand-experience clients. Worked across the full production pipeline including 3D modeling, UVs, baking, PBR texturing, lighting, scene assembly and performance optimization. Recreated the exterior environment of Berlin's Pariser Platz including the Brandenburg Gate for the IBM Think Virtual Pop-Up, receiving a MUSE Platinum Award in 2022. Client projects included virtual environments, interactive training content and product visualization for Tryg, msg, Vaillant and the Leo Baeck Institute.

3D Artist

3DQR GmbH
Created optimized 3D scenes and assets for AR-based educational and engineering applications. Worked on AR training and education content for IHK, supporting technical learning through interactive 3D visualization. Prepared and optimized 3D content for mobile AR use, balancing clarity, performance and usability.

Senior 3D Artist

Flaregames GmbH
Created 2D and 3D marketing assets, key art support, store screenshots, banners, social media graphics and promotional visuals for multiple mobile titles. Produced character poses, animations, renderings, paintovers and real-time-engine-based visuals for Royal Revolt 2, Nonstop Knight, Nonstop Chuck Norris and Zombie Gunship Survival. Improved rendering workflows and supported other artists in adopting more efficient asset and rendering pipelines. Contributed to art direction and high-poly character presentation for Nonstop Knight and Nonstop Chuck Norris.

Architectural Visualization Artist

ARCADIS
Created architectural 3D models and renderings for international clients in Belgium and the United Arab Emirates.

3D Artist

Blue River Arts
Created original low-poly sci-fi vehicles for Evonite, a multi-platform Unity game, from concept through final game-ready assets. Created original low-poly cars, garage environment assets, vehicle upgrade parts, character concepts and other in-game items for Road Racer Hills.

Independent 3D Artist / Contract Roles

Selected Studios and Clients
Delivered 2D and 3D production work for mobile games, architectural visualization, product visualization and advertising projects across Europe, Australia and North America. Created game-ready vehicles, environments, characters, hand-painted assets, animation, promotional visuals and architectural and product visualization. Early game-development work included Zorah Showcase Game, a collaborative 3D environment project that received first prize in a 2007 gamedev.ro game-development competition. Selected collaborations included Charge Studios, Innovation Mountain, Frost Fly Studios and Espace & Nature.

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