29.10.2026 aktualisiert


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Experienced Java and Spring Boot Developer with Full Stack background
Wien, Österreich
Weltweit
Bachelor's degree in Computer ScienceÜber mich
Full-Stack Software Engineer with 10 years of experience, specializing in backend development with Java and Spring Boot. Strong expertise in microservices, e-banking, e-commerce and scalable solutions. Focus on quality, performance and team mentoring.
Skills
KeycloakTest-SoftwareUnity3DLegacy DatabaseJavaTestsuiteDatenbankenDatenbankanalyseRelationale DatenbankenDatenbank DesignDatenbankentwicklungEmbedded SQLHibernateJava Development KitJava Dev
Java & Spring Development
- Extensive experience with Spring Boot 2 and 3, including associated frameworks and Spring ecosystem projects
- Comprehensive involvement with Java from version 8 to 21 Broad exposure to various Java frameworks, both modern and legacy
- Strong ability to create clean and efficient code; as well as optimize existing codebases, including reimplementation of older systems
Full Stack Web Development
- Proficiency in back-end
- Experience with front-end technologies, including Angular, JavaScript, and various JavaScript frameworks (reach out to discuss your specific use case)
Database Management
- Skilled in working with both SQL and NoSQL databases, including but not limited: MongoDB and MySQL
- Vast involvement in writing and optimizing queries
DevOps and Cloud Technologies
- Development experience with Docker and cloud-based development environments.
Version Control and Collaboration Tools
- Proficient in Git, GitHub, GitLab, Jira, and Confluence for efficient team collaboration and project management
API Development
- Competence in designing and implementing Restful APIs and microservices
Testing and Quality Assurance
- Strong background in Test Driven Development (TDD), with wide use of unit-test frameworks and integration-testing methodologies
Erfahrung
Berufserfahrungmehr als 10 Jahre
Freelancer seit2024
Sprachen
DeutschgutEnglischverhandlungssicherFranzösischGrundkenntnisseItalienischMutterspracheSpanischgut
Projekthistorie
Freelance client work alongside continuous technical skill development and community leadership.
Backend & Data Processing (Java & Spring): Engineered a backend service (Spring Boot, Spring Batch, H2) exposing an API endpoint to trigger automated parsing of Revolut and N26 CSV dumps, execute rule-based cost categorization, and output structured analytics ready for spreadsheet integration. Created Flock4J, an open-source Java annotation processor generating primitive-array-backed companion classes for Data-Oriented Design.
Full-Stack Development: Developing a community-focused social platform (Spring Boot backend, Angular frontend); building a geospatial bike-route planning tool with heatmap visualizations (Node.js); built an interactive Windows 95 simulation portfolio website.
Game Development (Unity & C#): Solo developer of "The Weight of One: The Jovarko Incident", a real-time tactical space combat game with narrative focus.
Certifications & Upskilling: Earned Baeldung Spring Security Core & OAuth2 certifications; completed B2 German language course.
Community Leadership: Founded and organize biweekly community events for neurodivergent individuals.
I organize inclusive meetups in Vienna for neurodivergent individuals (and allies), providing a safe and welcoming space for authentic connection, meaningful conversations, and community-building. These events embrace a diverse range of experiences—some attendees may identify as disabled, while others may not—offering support and camaraderie without judgment or assumptions.
The focus is on creating a relaxed environment where participants can be themselves, share resources, and build social circles at their own pace.
The focus is on creating a relaxed environment where participants can be themselves, share resources, and build social circles at their own pace.
- Spearheaded the development of a Unity-based tactical space combat game, inspired by Nexus: The Jupiter Incident.
- Designed and implemented core gameplay mechanics, including a tutorial level with a search-and-rescue mission set in an asteroid field.
- Created dynamic cutscenes using Unity Timeline and Animation to enhance storytelling and immerse players.
- Designed 3D models using Blender to bring the game world to life.
- Developed a user-friendly UI and adjusted back-end logic to ensure seamless interaction.
- Coordinating tasks via Jira to maintain progress and keep the project on track.
- Authored 4,350 lines of code across 480 scripts, contributing to a game project currently sized at 4.6 GB with over 32,300 files.
- Currently preparing a demo to showcase key gameplay features
- Designed and implemented core gameplay mechanics, including a tutorial level with a search-and-rescue mission set in an asteroid field.
- Created dynamic cutscenes using Unity Timeline and Animation to enhance storytelling and immerse players.
- Designed 3D models using Blender to bring the game world to life.
- Developed a user-friendly UI and adjusted back-end logic to ensure seamless interaction.
- Coordinating tasks via Jira to maintain progress and keep the project on track.
- Authored 4,350 lines of code across 480 scripts, contributing to a game project currently sized at 4.6 GB with over 32,300 files.
- Currently preparing a demo to showcase key gameplay features