(15 Months) Platforms: Windows, PS2, Wii, Xbox 360
Tools: MS Visual Studio, Eclipse, Perforce, console development kits, SCons/Cake Build System.
Development Process: Scrum
Team size: Up to 65
Project lines of code: Millions
Data processes by inhouse developed build system: Terrabytes
Location: Australia
BaseLib: Self-development of a platform independent C++ base library, inspired by Java and C#
APIs. github.com/ungerik/BaseLib
Ygui: Self-development of a platform independent C++ GUI library for the time being only with a
widget library for Win32. Supports custom widget libraries, multilanguage, skinning and stylesheets.
Next-Reality Engine: Self-development of a platform independent, multithreaded 3D and game
2003-2008 engine.
Programming language: C/C++
Total lines of code written: 210k, together with thirdparty libraries > 900k project size
Example of coding style
Integrated third party libraries: boost, libcurl, freetype, ICU, libjpeg, libxml2, libpng, SQLite, STL,
boost, zlib
Location: Austria and Australia
Development at a Adobe Flex project of Customer Experts.
Programming languages: Action Script and Java
2007 Technologies: Adobe Flex Builder, Eclipse, Apache Tomcat, SVN, Oracle
(2 Months) Team size: 5
Location: Austria
Reference Letter
Price calculation tool for one of the biggest logistics companies, as sub contractor of Customer
Experts. Realized in C++ with the self developed libraries BaseLib, Ygui and Win32Widgets.
2007 Programming languages: C++
(1 Month) Technologies: BaseLib, Ygui, XML
Location: Austria
Reference Letter
Working-time management application for "Kärntner Energie-Verband" implemented with JSP and
2006 Oracle, as sub-contractor of Netconomy
(4 Months) Programming languages: Java
Technologies: JSP, Tomcat Oracle
Location: Austria